Brad Noble

Home
Animation  
Rigging  
Scripts
Profile  

 

 

OK, all of the scripts I have on the site are basically either rip-offs or 5 line wonders that have helped me out.

Oh and by the way, these are all scripts for 3ds max versions 5 through to 2009.

I am a junior to intermediate level scripter who has had the great fortune to have had copious amounts of help from arguably the best maxscripter out there, Grant Adam. I am going to exalt Grant only so much more as to give you links to his website and say that his RPmanager program is an incredible feat of scripting.

http://www.rpmanager.com

Installation is a snap. Just extract the zip files to your 3dsmax root folder and make sure that the 'use folder names' option is turned on.

Bone display:

Requires Avguard extensions for max versions r5 & r6 but when mapped to a hotkey (shift+b in my case) fills a gap in max and lets you hide the bones by category.

 

Delete selected keys:

This script is just if you want to have a delete selected keys button in the trackview. It's basically the script equivalent of hitting the delete key but it stops you accidentally deleting your selected object by mistake if you unwittingly change window focus.

 

Dummy resizer:

I'm getting pretty fastidious about how I'm working and I think this script kind of proves it. I didn't want to scale dummies with "affect object" (did I say I was getting fastidious?) and I got tired of typing "$.boxsize" so I wrote this script (my first ever written from scratch!). Very simple. Does what it says on the tin.

 

Go to next/previous frame/key:

This is a collection of four very simple scripts that allow you to set individual hotkeys to go to the next and previous frames in your timeline and the next and previous keyframes of your selected object. Basically I made these because when it comes to navigating frames forward and back by hotkey, I prefer maya's way of doing it as opposed to max's toggle approach. 


Preview to RAM player tools:

This one is two scripts, one to create and one to play. All the player will do is bring up the create preview dialog and after creating the preview, will ask whether you wish to view the preview in the RAM player. As for the player, well, I know other people have created the same script, but... well... I thought I'd make my own version (and I suddenly can't think why).

 

Quick tangents:

This will set the tangents of your selected keys in the trackbar. It docks on the right edge of your viewports and it works on custom attributes.

It's pretty easy to use, select your keys in the trackbar or trackview (however the whole point of it is to change your keys without opening your trackview) and click on the tangent you want. That's it. It also has options to choose whether you want to change only the incoming or outgoing tangents.

 

Zoom selected keys:

This zooms your trackview window to the keys you have selected.  If you don't have any keys selected, it'll zoom to your animation range.  Works best as a trackview quadmenu item and with your trackview set to zoom vertically to the value extents of your animation range.