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Bone display:
Requires Avguard extensions for max versions r5
& r6
but when mapped to a hotkey (shift+b in my case) fills a gap in max and
lets you hide the bones by category.
Copy/Paste
transforms:
Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.
Delete selected
keys:
This script is just if
you want to have a delete selected keys button in the trackview. It's
basically the script equivalent of hitting the delete key but it stops
you accidentally deleting your selected object by mistake if you
unwittingly change window focus.
Dummy resizer:
I'm getting pretty
fastidious about how I'm working and I think this script kind of proves
it. I didn't want to scale dummies with "affect object" (did I say I
was getting fastidious?) and I got tired of typing "$.boxsize" so I
wrote this script (my first ever written from scratch!). Very simple.
Does what it says on the tin.
Go to
next/previous frame/key:
This
is a collection of
four very simple scripts that allow you to set individual hotkeys to go
to the next and previous frames in your timeline and the next and
previous keyframes of your selected object. Basically I made
these because when it comes to navigating frames forward and
back
by hotkey, I prefer maya's way of doing it as opposed to max's toggle
approach.
Preview to
RAM player tools:
This one is two scripts,
one to create and one to play. All the player will do is bring up the
create preview dialog and after creating the preview, will ask whether
you wish to view the preview in the RAM player. As for the player,
well, I know other people have created the same script, but... well...
I thought I'd make my own version (and I suddenly can't think why).
Quick tangents:
This will set the tangents of your selected keys
in the trackbar. It's pretty easy
to use,
select your
keys in the trackbar or trackview
(however the whole point of it is to change your keys without opening
your trackview) and click on the tangent you want. That's it.
It also has options to choose whether you want to change only
the
incoming or outgoing tangents.
New version
allows
you to choose between the normal vertical alignment that can dock on
the left and right of your screen and the new horizontal layout that
can dock on the top and bottom.
Zoom selected
keys:
This zooms your trackview
window to the keys you have selected. If you don't have any
keys
selected, it'll zoom to your animation range. Works best as a
trackview quadmenu item and with your trackview set to zoom vertically
to the value extents of your animation range.
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