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the Limber Rig

This is an ongoing project incorporating most of and surpassing the features of my skeleton rig, expanded as a component based system for maya.  Eventually it should be able to be used for any sort of creature.

Special credit should go to James Robison for writing almost all of the interface script and for helping on the tail rig.

Click the links below for demonstration videos.

Workflow

Arm

Leg

Spine

Tail