The Skeleton Rig:
Here it is, over five years of
work (off and on).
The aim was to create a rig that was as easy to animate as possible but
still give as much control as possible.
In my opinion - for the amount of control you have, this is probably
the easiest rig to animate with in 3dsmax.
Version 2.x Features:
Full IK/FK blending on the arms and legs.
A simple yet powerful
spine setup with independant hip rotation and adjustable chest
influences on the head and FK arms.
Squash
and stretch parameters on the head, chest, arms and legs along with
adjustment for how much thickening and thinning the bones do when
squashed/stretched.
All
limbs can be easily bent into curves with options on the style of
curves made.
All limbs have twisting and volume preserving
bones to
greatly help deformation.
FK and IK snap buttons
for the arms and legs and automatic hiding and unhiding of IK and FK
controls depending on the amount of IK for each limb.
Finger controls with preset poses that
can be
altered as a group of attribute sliders and/or as rotation of
the
bones themselves.
Character pipeline tools for adding extra mesh
objects
to the rig, adding a prefix across all of the rigs' objects, an assume
skin pose button, select all and delete all rig objects.
The rig also contains
manipulators. These are not like max's standard manipulators, but are
objects that you move instead of going to the modify panel and
adjusting a slider. With the manipulators, you can pose the entire rig
almost any way you wish using only the move and rotate tools.
Lastly
- and maybe most importantly - in my infinite benevolence I have
created a script that will resize the rig to whatever character you may
have... as long as they're bipedal. You just load the rig file and set
the script to be a hotkey, toolbar button and/or menu item. From there
a simple interface will let you resize any part of the rig you wish. It
also lets you mirror one side's sizes to the other and even specify the
number of twisting bones in the arms, legs, neck and spine.
...plus other little things to help make animating
easier.
Note: The rig
requires Paul Neale's attribute holder script for the fingers (for 3dsmax
6 & 7 and 3dsmax
8 & 9 ).
Finally: A HUGE THANK YOU also goes out to Grant Adam for
writing the Virtual Segment plugin that makes the curved limbs and
spine and neck setups all possible. |

Download:
Skeleton
Rig v2.57 for 3dsmax 9 (32-bit)
Skeleton
Rig v2.57 for 3dsmax 9 (64-bit)
Skeleton
Rig v2.57 for 3dsmax 8 (32-bit)
Last
update: 16 November 2007
Version history
Previous
versions:
Skeleton
Rig v1.81 for 3dsmax 8
Skeleton
Rig v1.63 for 3dsmax 7
Skeleton
Rig v1.25 for 3dsmax 6
If this rig has been of any use to you - especially commercially - a
token of your gratitude and acknowledgement for the years of effort that
has gone into this would be very much appreciated.
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